I'm surprised you didn't remove that, seeing as it would be an easy way to lower the cost. But yeah, the CPU change alone should make it a lot better, even though the devs still have to deal with 2 GPUs.
The Dual VDP(i wouldn't call them GPU, a GPU is more general, imagine like the missing link of the SNES enchanted chips and a proper GPU) did was a good feature but the main issue was the dual CPU was a mess and didn't atone the main problem of saturn..the lack a real sum/vector multiplierHonestly, I've always felt that the real problem with otl's Saturn's hardware is that they didn't make simple enough developers tools for the third party studios. It was expected for everyone to figure it out on their own or later as the money rolled in.
Also, has anyone here watched Sega Lord X's Let's save Sega consoles series?
Technically you could buy Memory cartridges to save games on the cartridge slot, but for me..i would have removed the internal memory and use memory cards..far cheaperHm, I've only specified that its CPU is a customized NEC processor, similar to the early chips in the V850 series. It clocks at around 28 MHz. That puts it short of the PS1 in terms of core processing, but it makes up for the difference in some of its other components. It's comparable in terms of RAM and VRAM to its OTL counterpart, and of course has the capability of extending RAM through its cartridge slot. It has its own built-in system memory, just like the OTL Saturn, not requiring memory cards as the PS1 and N64 did. Broadly speaking, it's comparable in its capabilities to the OTL Saturn, just based on a single CPU architecture instead of a dual one.
Apologies for not offering more numbers, I lack a foundation in electronics hardware and didn't want to step outside my wheelhouse.